Jed takes on Sagar Patel's GOREilla games model as a rigging challenge with dangling, fleshy worms, floppy toes, an average-twist spine and a neck that stretches and compresses. Of course, it also has basic rig functionality (i.e. FK/IK switching and deformation clipping over loss of volume for games). Then, he brushes over a PyQt/PyMEL tool that exports animation as a sequence of obj files per frame, among other features. Jed Hunsaker is currently seeking employment for film or games 3D rigging and tools. Music by Stereoflat - Milky Way.